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They are still nice collection!

thank you! 😊 

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Thank you for this beautiful pack! So many interesting tiles :) I just used some of them in my game called Stribor's Forest available here. I have put you into the credits, I hope this is alright with you.

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Thank you for the kind words and so glad to know this asset pack helped! Much appreciate the credits too :) Reach out any time you need more assets to expand on future games 🙌

Solid pack, its got a lot of versatile assets

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Thank you TayoTwo! Much appreciated :)

Can these assets be used in other game engines (like Godot)? Love the Devil's work.shop by the way!

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Thank you :) and feel free to use this in any way you want for both commercial and non-commercial purposes, whether it’s Godot or any other game engine / tool.

Credits to this asset pack is always appreciated. Do post a link here once you have published your works - cheers and all the best!

CC0 1.0 Universal (CC0 1.0) Public Domain Dedication Credits to the author is always appreciate

Credits Ajay Karat | Devil’s Work.shop www.devilswork.shop

Thank you so much :) Have a great day!

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Amazing assets, thank you very much <3

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thank you :)

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I would like to use some assets in my game and upload it to google and monetize it , Can i use them without any restriction o something? 

Amazing work btw

Thank you, and yes you are allowed to use these assets in your game and monetize it without any restrictions.

Credits to this asset pack is always appreciated. Do post a link here once you have published your works - cheers and all the best!

CC0 1.0 Universal (CC0 1.0) Public Domain Dedication Credits to the author is always appreciate

Credits
Ajay Karat | Devil’s Work.shop www.devilswork.shop

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Hi there, thank you for your amazing work! These are really good stuff.

However, I've got some problems while hooking up textures. There are about 100 assets in the 3D FBX folder, but I can't find the right texture for part of the items, like the bottlePotionMana or the bed. Am I looking the wrong way or something?

Btw, am I suppose to manually reproduce my materials using the textures for each one of them, or should I do it in other ways? I'm new to this and UE4, please forgive me if asking dumb questions.

Hey, thanks for the feedback. Hmm - you do pose an interesting use case. I may have to revisit the folder structure and pack assets based on their textures as most meshes share the props_base_color.png including bottlePotionMana, and bed.

I’m positive that each prop will need a material, and a texture that points to that material. At least that is how Unity works. So yes, there’s a good chance you will need to hook up these items.

Since I have not used Unreal before, I may need to sync up with you if you are up for a quick test, yes?

Can you email me at help(at)devilswork.shop to move forward with this request?

Thanks for your reply. That was my first guess. But I checked the TGA folder first when hooking the textures and could not found a shared texture file so I didn't check the PNG folder very carefully, and kind missed the props_base_color.png in it. I opened it now and found it right where it has always been. So, sorry for all the trouble.

I'm learning Unreal online due to the lockdown and school holiday and in no hurry. But most tutorials or videos are quite vague on some of the basic contents, so a little tips or something like that on the  instruction page should be enough helping more inexperienced users like myself figure things out maybe?

Your respond truely helps me, I'm actually learning things. Thank you again.

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Super cool bruh

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Bruh can I get your discord server link I have to talk.

Thank you for all the comments!

I’m currently on twitter and you are always free to email me info{@}devilswork.shop

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thank you

You are most welcome, AkkiN92! All the best in your projects - cheers

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You have a very unique style bro!

Thank you, sir!

Gosh, quality content's here!

Thank you, thank you :)

Cool.assets;

thanks!

Это действительно хорошая проделанная работа ♥

Спасибо! Я ценю этот комплимент

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Hi there, we used some of your low poly 3d assets in a 48h gamejam. Here is the result: https://bodro.itch.io/stuff-battle
You'll need mobiles to use as gamepads, and lots of friends to play with locally. Thanks a lot for these!

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super happy to see this! Congrats on the game jam release!

ı want to use them in my unity game and put that game to google play is that possible ???

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We can definitely work out something for your case. Do email me help[@]devilswork.shop and we can chat next steps

What if I want to use on a commercial game?

mail me at hello{@}devilswork.shop to discuss more details Thanks

Found a really interesting puzzle game made from this asset pack

Credits: Habib Yahya

Do the FBX files have the materials embedded? I never see the textures no matter what tools I use to view the .FBX models.

Thanks.

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The FBX exported contain uvw coordinates and doesn't include the textures into file. Textures are imported separately, and have to be hooked up in the application / IDE. 
The FBX folder contains both PNG and TGA file for texture hookups.

Which IDE are you using for development? 

Would it be possible for me to use these assets in my unity game?

http://chillitech.itch.io/celmoornia

Absolutely! 
Just make sure your project has is using these assets under the following License 

You are free to:

Adapt — remix, transform, and build upon the material

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licencor endorses you or your use. 
Art by - Devil's Garage  (twitter.com/devilswork_shop) and  Dan Huynh (dribbble.com/danny-huynh)

Non-Commercial — You may not use the material for commercial purposes.

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Super awesome!!!

Thanks for creating those epic assets.

You are most welcome! 

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This pack is sweet! What's the license on these assets?

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Thanks! 

Here's the following license 
Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)

You are free to:

  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

Non Commercial — You may not use the material for commercial purposes.

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WOW this is an Epic Asset pack

thanks!