A downloadable asset pack for Windows, macOS, Linux, and Android

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The Devil's Work.shop 20+ piece Essential 3D Block Pack, with over 100 files is a work in progress game asset pack. By the end of this asset development, this pack will grow in size and that can be used to create a rapid prototype or a finished game. All these game assets have been textured, UV mapped, and unwrapped. The mesh and texture (after compression) are very small. The asset can be easily imported into Unity or an open-source game engine like Superpowers.

Note: The Island image contains assets from this Low Poly 3D Block pack and the Low Poly Forest Pack.

3D Model Specifications*

  • Geometry: Polygon
  • Polycount: 6~12
  • Mesh Size: 2~6 KB
  • Textures: Yes
  • Materials: Yes
  • UV Mapped: Yes
  • Unwrapped UVs: Yes
  • Texture Format: PSD and PNG
  • Texture Layer Organized: Yes
  • Texture Size: 2048x2048 (PSD and PNG) 128x128 GIF, PNG
  • UV Information in Texture: Yes
  • Maps: Diffuse (Color)
  • Mobile Ready: Yes
  • Tried and Tested in: Unity 5+

*Subjected to change as development goes on

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  • Periodic updates
  • Tutorials on how to import 3D art assets into Unity - Game Engine
  • Very clean models/mesh
  • Mobile safe for Unity projects
  • Importable into Superpower 

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Click download now to get access to the following files:

Essential_Isometric_3D_Block_Pack_v1.3.5.zip 424 kB
treeSet_pine_demo.zip 14 kB


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Looks promising. Tried it on UE4, and I could see how it's going to be useful.

Some feedbacks:
- UV maps weren't aligned perfectly. There are white lines on vertical edges of the block. (https://imgur.com/NagYBvN)
- Some surfaces have non-uniform edges which create undesirable pattern. (https://imgur.com/7FWwfdT)
- Textures are a bit too small for the block size. I think 256x256 (or higher) would be fine since they're going to be instanced and can be scaled down if needed.

Keep it up!

Ah thanks for the detailed feedback. The images in the screenshot look anti-aliased. I've tested this in Unity and I'm certain these settings exist in Unreal too. 

- #1 The image looks crisp if the image compression is set to 'none'.  If there is a Resize Algorithm - set that too Bilinear or any thing lower for very clear art. If there is a Filter Mode - set that to 'Point' or 'No Filter'
Doing all these will make those images clean, and the UV lines will stick within it's defined area. 
- #2 I'll consider a second pass on the texture to make the pattern more repeatable for the water.
- #3 - refer 1 


Great work, thanks very much!

Thanks! I hope you find these very useful :)