thoses cubes are so nicely textured
Low Poly 3D Block - Devils Work.shop
A downloadable asset pack for Windows, macOS, Linux, and Android
The Devil's Work.shop
20+ piece Essential 3D Block Pack, with over 100 files is a work in progress game asset pack. By the end of this asset development, this pack will grow in size and that can be used to create a rapid prototype or a finished game. All these game assets have been textured, UV mapped, and unwrapped.
There is a very small price on the Unity Asset Pack, and your continued contribution helps maintain production costs. Thanks!
This pack contains the following
- 24 Blocks
- Format : FBX, OBJ, DAE
- Mesh: Low Poly
- UV MAP: Yes
- Texture: 1024x1024 PNG
|CC0 1.0 Universal (CC0 1.0) |
Credits to the author is always appreciate
Ajay Karat | Devil's Work.shop
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- Updated Game assets with High Resolution ImagesJun 16, 2019
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Thanks for your assets.
This is exactly what I needed, thank you so much <3
hi how can i create the black lines between cubes like the island image? thanks
Assuming you are referring to this image -https://img.itch.zone/aW1hZ2UvODIyOTUvNTAwNjcwLnBuZw==/original/pMN6Fc.png
Most 3D applications handle cell shading with outlines. I believe in Unity there are shaders to create outlines ref: https://www.youtube.com/watch?v=hEth0drTuyg Unreal: https://www.tomlooman.com/outline-effect-in-unreal-engine-4/
Can I use it on my platform game
Your description and your “More Information” metadata have fallen out of sync.
The description says CC0 but the metadata says CC-BY 4.0 International.
Would you mind fixing that?
Ah thanks for the detailed feedback. The images in the screenshot look anti-aliased. I've tested this in Unity and I'm certain these settings exist in Unreal too.
- #1 The image looks crisp if the image compression is set to 'none'. If there is a Resize Algorithm - set that too Bilinear or any thing lower for very clear art. If there is a Filter Mode - set that to 'Point' or 'No Filter'
Doing all these will make those images clean, and the UV lines will stick within it's defined area.
- #2 I'll consider a second pass on the texture to make the pattern more repeatable for the water.
- #3 - refer 1
Great work, thanks very much!