A downloadable asset pack for Windows, macOS, Linux, and Android

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The Devil's Work.shop 20+ piece Essential 3D Block Pack, with over 100 files is a work in progress game asset pack. By the end of this asset development, this pack will grow in size and that can be used to create a rapid prototype or a finished game. All these game assets have been textured, UV mapped, and unwrapped.

There is a very small price on the Unity Asset Pack, and your continued contribution helps maintain production costs. Thanks! 


Note: The Island image contains assets from this Low Poly 3D Block pack and the Low Poly Forest Pack.

This pack contains the following

  • 24 Blocks 
  • Format : FBX, OBJ, DAE
  • Mesh: Low Poly
  • UV MAP: Yes
  • Texture: 1024x1024 PNG 

License

CC0 1.0 Universal (CC0 1.0) 
Credits to the author is always appreciate  

Credits
Ajay Karat | Devil's Work.shop
www.devilswork.shop

If you like this Game Asset Pack, please consider taking a moment to rate/review it. Your continued support helps The Devil's Work.shop bring new improvements to the pack! Cheers!


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Click download now to get access to the following files:

treeSet_pine_demo.zip 14 kB
Essential_Isometric_3D_Block_Pack_Devilsworkshop_v2.0.zip 303 kB
Essential_Isometric_3D_Block_Pack_Devilsworkshop_v2.0.unitypackage 981 kB
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Development log

Comments

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(+1)

This is exactly what I needed, thank you so much <3

Im glad you like these! Do leave a message here if you have a wish list Cheers

hi how can i create the black lines between cubes like the island image? thanks

(+1)

Assuming you are referring to this image -https://img.itch.zone/aW1hZ2UvODIyOTUvNTAwNjcwLnBuZw==/original/pMN6Fc.png

Most 3D applications handle cell shading with outlines. I believe in Unity there are shaders to create outlines ref: https://www.youtube.com/watch?v=hEth0drTuyg Unreal: https://www.tomlooman.com/outline-effect-in-unreal-engine-4/

oh i really thank you <3

Can I use it on my platform game

Yes you may! Do share your work in progress by replying to this post - cheers!

Your description and your “More Information” metadata have fallen out of sync.

The description says CC0 but the metadata says CC-BY 4.0 International.

Would you mind fixing that?

Deleted post

Ah thanks for the detailed feedback. The images in the screenshot look anti-aliased. I've tested this in Unity and I'm certain these settings exist in Unreal too. 

- #1 The image looks crisp if the image compression is set to 'none'.  If there is a Resize Algorithm - set that too Bilinear or any thing lower for very clear art. If there is a Filter Mode - set that to 'Point' or 'No Filter'
Doing all these will make those images clean, and the UV lines will stick within it's defined area. 
- #2 I'll consider a second pass on the texture to make the pattern more repeatable for the water.
- #3 - refer 1 

(+1)

Great work, thanks very much!

Thanks! I hope you find these very useful :)