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ball_white_LOD0 is super small. bounds are 0.00055 vs .05 for ball_white

Did I do something wrong when importing the files into Unity?

All of them end up looking a little off, like this one, after using the material with the included texture:

Hope I can figure it out because in the preview pics the set looks like a fun asset to play around with.

Thanks!

Hi Billaw, Thanks for reporting in that error. I have reverted the FBX files and have uploaded a new build. I tested the new build in Unity 2019.3.15f1 and it reads correctly.

Please do try the FBX files in this new upload and leave a message here if it still does not work. If it still does not work - can you list the version of Unity, the 3d mesh format (FBX,OBJ,DAE, or C4D), and the image format (PNG, or TIF) you have used.

Cheers

It's unclear if this can be used commercially in games and other projects.

(+1)

Thanks for spotting that I shall update the the bundle with the license on the next update - in the mean time here is the license for this pack

License Things you can do -

This license grants you, the purchaser, an ongoing, non-exclusive commercial, worldwide license to make use of the Item (game asset) you have selected to make games, or interactive content. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission. The project assets are as is and makes no warranties about the work, and disclaims liability for all uses of the work, to the fullest extent permitted by applicable law.

Things you can’t do -

You can’t re-distribute the Item as a game asset, as stock, in a tool or template, or with source files. You can’t do this with an Item either on its own or bundled with other items (such as an asset pack , or collection of item), and even if you modify the Item. You can’t re-distribute the Item as-is or with superficial modifications. These things are not allowed even if the re-distribution is for free.