Match 3 - Free 2D Sprites, Game Art and UI
A downloadable asset pack for Windows, macOS, Linux, and Android
The Devil's Work.shop Match 3 Game asset pack is a complete pack with 7 unique characters, effects, and GUI elements. Features included a Main Menu, In-Game Screen, and a Shop. There are pop-ups for info and purchase modals.
These assets can be easily imported into any 2D game engine (Construct 2, Stencyl, Game Salad, Game Maker, etc) or Unity or an open-source game engine like Superpowers.
2D Asset Specifications
- Format: PNG transparent
- Texture Format: PNG Sequences
- Mobile Ready: Yes
- Tried and Tested in: Construct 2, Stencyl, Game Maker.
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If you like these assets, or have a specific art asset need, please do leave a comment on the store :)
|Made with||Unity, Unreal Engine, GameMaker: Studio, Construct, Godot, GIMP, Adobe Photoshop, Stencyl|
|Tags||2D, Casual, Cute, free, minigames, Open Source, sprites, Turn-based, user-interface|
|Asset license||Creative Commons Attribution v4.0 International|
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Hello DevilsWork. I hope, you do not mind that I use these sprites in my game. Thanks for your work.
I’m glad that you did
Post a link here once you have published your game - cheers
I will definitely do it. I wish you good luck in your future work
Awesome assets! I will use these in my little tutorial about Unity's Project Tiny.
May I use this asset for a game my team is creating? Will credit you of course :)
Absolutely! Have fun! Post some updates here too - cheers
Thank you! :)
We've release the game! I added you to the credits :)
Hello, Can i use for my youtube game tutorial.
Yes, definitely! Keep me posted on your video development - cheers
May I upload match 3 games in itch.io using this assets? Thanks :)
and feel free to host it anywhere you want! Cheers
what license is covering this pack?
Thanks for asking Kirosu3 - The license follows Creative Commons Attribution 4.0
This means you as an end user are free to make adaptations of this works to be shared in any way, and these works can be used commercially as long as it's attributed to me.